About Association REDefine
Association REDefine is an innovative think tank based in Portugal, committed to advancing education and training through the use of innovative technologies. Our mission is to enhance learning experiences and civic competencies among youth and adults across Europe. We focus on integrating virtual reality, augmented reality, artificial intelligence, and experiential learning into educational frameworks, while also promoting awareness of European Union institutions and democratic processes. Join us as we lead the charge in educational innovation and development.
Our Innovative Features
Virtual Reality Learning
Immerse students in interactive environments that enhance understanding and retention through experiential learning.
Civic Education
Empower Citizens of all ages and backgrounds to be drivers of positive change in our societies.Â
Game-Based Education
Engage learners with game-based methodologies that make education both fun and effective, fostering deeper engagement.
Our Stories
EU in Practice: The Toy Box Has Rules
How Europe Protects Children Before Parents Even Notice https://youtu.be/y2O68OEpP0E A child does not see a product. A child sees a dragon, a spaceship, a tiny kitchen, a puzzle, a doll with a secret life, a car that can fly if the carpet is long enough, a set of...
We Started With Youth Participation. We Ended Up Designing Civic Immunity.
From S.P.A.R.K. to CIVIC IMMUNITY to DEBATE: a behind-the-scenes account of building projects for a democracy that has changed shape. We thought we were designing a project about youth participation. Then the question changed. Because once you ask who gets to...
This Charter Is Yours: Teaching Citizenship, Courage, and the Power of Knowing Your Rights
Most people do not experience rights as a grand constitutional drama. They experience them in smaller, messier, more ordinary moments. A form that asks for too much.A teacher who dismisses a complaint that should have been taken...
When Digital Wellbeing Returns to the Body
What happens when choreographers, art therapists, psychologists, behavioural scientists, edtech developers, teachers, and school leaders come together to improve digital wellbeing in schools? You get a very different kind of conversation. Not only about screen...
From Recycling Bins to Reuse Hubs
Why Recycling Alone Will Not Save the Circular Economy I. The Comfort of the Recycling Bin We know the ritual well. The empty bottle goes into one bin. The cardboard box into another. The glass jar is rinsed, the lid separated, the yoghurt pot inspected for the small...
EU in Practice: The Right to Repair
Fixing a System Built to Break There is a particular kind of frustration that belongs entirely to modern life. It begins with something small, usually not dramatic enough to feel like a crisis, but irritating enough to interrupt the day. A phone battery no longer...
Our Activities
Educational Programs
We offer comprehensive educational programs that incorporate cutting-edge technologies like VR and AR to enhance learning experiences.
Research Initiatives
Our research initiatives focus on advancing educational methodologies and exploring innovative solutions for societal challenges.
Technology Integration
We specialize in integrating AI and experiential learning tools to foster innovation in education and training.
Civic Competency Development
Our programs aim to increase awareness and understanding of EU institutions and democratic processes among youth.
Upcoming Workshops & Simulations

Youth4Peace Final Conference
Rehearsing Democracy – Youth, Tech and the Future
Casa do Impacto, Lisbon
September 26, 2025
FREE

EU Democracy Campus Tour
Explore the features of the EU institutions through a guided virtual tour, complete with interactive elements.
Upon Request
FREE
Join Us in Shaping the Future
Participate in our mission to transform education and empower communities. Sign up for our newsletters, attend our events, and support our initiatives to make a real difference. Together, we can harness technology to foster innovation and growth.




